Quartermaster General: WW2 Prelude

Quartermaster General: WW2 Prelude

2-6 players, ages 12+, 10 minutes

22.95 22.95 22.95 CAD2022-06-12 21:13:001.0 1.0 True22.95

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SKU: 8054181514643

Game Expansion This item is an expansion. Please be aware that ownership of the base game is likely required for play.

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CONTENTS OF THE BOX: Rulebook, 1 Tension track, 109 Prelude cards (in 6 decks).

The years leading to WW2 were full of political, military, and technological events, as the major Powers struggled for supremacy in preparation of the greatest conflict of our history. This historical period has been reproduced for Quartermaster General WW2 with Quartermaster General WW2 Prelude, a fast card-driven pre-game that can be played to set the stage for the conflict of Quartermaster General WW2. Prelude is a not a complete game as it’s required to have a copy of Quartermaster General WW2 to play it. It’s also possible to use Prelude with Quartermaster General Total War expansion. Prelude presents a short pre-game, setting the stage for WW2 and has a truncated sequence of play designed to create differing opening situations from whence regular play can begin. This is a second edition of the game and adds two new cards and includes several clarifications to the first edition. There are two kinds of Prelude cards: Armament and History cards. History cards are similar to Event cards in the regular game, while Armament cards are played facedown on the table, like Response cards in the regular game. But both types of cards differ from the regular cards for effects and mechanics. The Prelude cards are not a part of the country’s regular deck. Instead, players have to use a separate draw deck and discard pile for their Prelude cards. Most of the Prelude cards will be returned to the box before the regular game begins.

10 SECOND PITCH: A fast card game creating a prelude to WW2 that can change the starting positions of the base game, providing an innovative and interesting variant for the players.

WHY THIS WILL SELL: This card game increases the game possibilities and options, emphasizing pre-war historical facts that could influence history and, now, the game.

CORE MECHANICS: Area Majority/Influence, Card driven, Hand management, Teambased game.

TYPE/CATEGORY: Strategy, World War II, Card-driven.