Risk: Legacy (It’s Crazy)
Thursday, November 24th, 2011
Guys, I didn’t realise what Risk: Legacy was all about, but it’s actually crazy.
You know how when you’re playing normal Risk, it’s the same thing every time? You can count on certain cards to come up, or certain countries to be central to a winning strategy. Well, Risk: Legacy can change all of that. You see, Risk: Legacy remembers. It will remember that a country you decided to blow up in game 1 is still uninhabitable by game 4. It will remember who betrayed you in game 3. Certain cards will be lost over a number of games and certain cards will be gained. By game 10, your board, factions, and cards will be radically different than game 1.
This is such a good idea.
We all knew Risk was fun, but it just didn’t have that element of depth that these newer games have integrated so well. Now I believe Risk: Legacy has a fighting chance at being in your permanent game roster, and not just be relegated to the nostalgia pile.
Oh yeah, and we have it in store right now.






If you thought all the upcoming movies based on toys and games were getting out of control with MONOPOLY, BATTLESHIP, STRETCH ARMSTRONG and the whole Target kids department, it looks like things are going to explode on screen like Christmas morning.

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